For my User Experience Design Studio 1 class, where I studied under B.C. Hwang, we were tasked with creating an autonomous solution to any problem. My group of 6, over the 8 weeks we had, aimed to create a better relationship between children and taking care of sustainable agriculture. Through this solution, we allow children to plant new seeds every two weeks.
- Vision video
- Physical prototyping
- Influential ideation
- Primary & secondary research
- User testing
- Industrial design manager
Children are growing up not learning how to grow their own plants. The food infrastructure will not be able to support the future generations without more self-sustainable homes.
Children in elementary and middle school who enjoy friendly products and toys.
Create an opportunity for these children to connect with growing plants hands on and add plants to the universe.
Seedly is a wearable necklace designed to make growing seeds engaging and interactive for children in order to increase knowledge of sustainable agriculture.